For four years the accepted story was simple: Cyberpunk 2077 launched broken in 2020, CD Projekt blamed the tech, and in March 2022 it announced the next Witcher on Unreal Engine 5. Cause, effect. The company's co-CEO says that's the wrong story.
## What Nowakowski said On the Deconstructor of Fun podcast, Michał Nowakowski was asked directly whether Cyberpunk's launch problems drove the engine switch. "Yes and no," he said, then: "The issue with Cyberpunk was not really REDengine itself." The line that traveled, via VGC: "It was not the Cyberpunk launch that convinced us to abandon the REDengine... It was more the moment we got an early scoop of the Matrix demo that Epic made."
## The Matrix demo The Matrix Awakens, Epic's December 2021 UE5 showcase, was a city that looked like a film. CDPR saw it early and asked one question: can this ship a game the size we make? The answer was no, not out of the box. So they went to Epic with a deal: partner, build the missing pieces together, and it could work. That became the strategic collaboration announced in 2022. Nowakowski says CDPR is now "the only team in the world outside of Epic" working inside the engine's black box.
## 'The dream was never to make technology' That's the real reason, in his telling. REDengine carried The Witcher 2, The Witcher 3 and Cyberpunk. Maintaining it meant being a tech company as well as a game company. "The dream of the company was actually never to make technology. It was to... tell the stories in the most convincing and immersive way." Renting the engine and customizing the parts they need lets them ship more games. Every producer who ever tried to build their own DAW instead of making beats knows that trade.
## Where Cyberpunk is right now 2077 crossed 40 million sold this month, with Phantom Liberty past 15 million (OpenCritic). It's coming to Battle.net later this year, base game and expansion sold separately or as the Ultimate Edition (CD Projekt Red). Edgerunners 2 hits Netflix October 20. The sequel, Orion, is being built on Unreal Engine 5 at CDPR's Boston studio, so this engine story is the Cyberpunk 2 story too.
## The take Blaming the engine was the easy read. The honest one is that Night City's launch was a scope-and-schedule problem, and the engine change was a business decision made on the strength of a tech demo. That's less dramatic and more useful. The next Cyberpunk lives or dies on the same two things every project does: scope and schedule.
## Sources - CD Projekt Red's move from REDengine to UE5 for The Witcher 4 wasn't because of Cyberpunk's launch, co-CEO says — VGC, Sept. 18, 2026 - The Witcher 4 abandons CD Projekt Red's in-house tech for Unreal Engine 5 — GamesRadar+, Sept. 18, 2026 - Michał Nowakowski on Deconstructor of Fun — YouTube, Sept. 2026 - Cyberpunk 2077 comes to Battle.net — CD Projekt Red Press Center, Sept. 2026 - New Cyberpunk 2077 releases officially confirmed for 2026 and 2027 — OpenCritic, Sept. 2026

