Santa Monica Studio closed its June 2 State of Play with the reveal nobody had on their bingo card: a God of War game where you don't play Kratos. God of War: Laufey stars Faye, the Giant who's been dead since the 2018 reboot's opening minutes, and it's the first mainline-adjacent entry in franchise history to bench its namesake god.
That's not a marketing footnote. It's a structural bet, and it deserves more scrutiny than a trailer applause break.
The pitch, grounded
Per the PlayStation Blog reveal, Faye "must fight through the afterlife of the gods" to protect Kratos and Atreus, navigating a divine realm the studio calls the Everywhen. VGC reports the game runs parallel to the 2018 reboot's timeline, meaning this slots into established continuity rather than launching a clean sequel.
Deborah Ann Woll returns to voice Faye, and the project is led by director Ariel Lawrence, a 17-year Santa Monica veteran. That last detail matters: this isn't a B-team spin-off farmed out to a support studio. It's the core team choosing to tell a story without their safest commercial asset.
A different body, a different game
The combat is the real story. Coverage of the reveal describes Faye as far more agile than Kratos: double jumps, rapid aerial movement, a faster and more stylish flow that observers compared to Devil May Cry. After three games of Kratos's deliberate, weighty Leviathan-axe rhythm, that's a genuine mechanical reinvention, not a reskin.
The risk is obvious. Players bought into God of War's combat because it felt heavy and grounded. Pivoting to character-action speed could alienate the exact audience that made the reboot era a juggernaut. It could also be the smartest thing the studio has done since leaving Greece behind.
Why the Kratos absence is the point
Kotaku reported the franchise will return to Kratos "eventually" after Laufey, which tells you Sony sees this as an interlude, not a handoff. But interludes are where studios take swings they can't afford in tentpole sequels. A woman of color in the director's chair, a dead character resurrected as the lead, a combat philosophy flipped on its head: this is the version of risk-taking that a $70 PS5 exclusive almost never permits.
No date, and that's fine
Sony confirmed PS5 but gave no release window. Given the State of Play lineup already stacked late 2026 with Marvel's Wolverine, Control Resonant, and Phantom Blade Zero, Laufey reads like a 2027 title with room to cook.
For a culture that's spent years debating who gets to be the protagonist, watching the biggest action franchise on PlayStation hand the axe to a dead woman and a first-time-lead director is the kind of move worth watching closely, not just clapping for.

