House rule: Cyberpunk always gets a beat, placed by medium. Edgerunners covered the anime side already, so tonight the fixture goes game-side — to Project Orion, the Cyberpunk sequel.
## The fresh design call Creative director Igor Sarzynski said the sequel is keeping all story presentation in first-person, on purpose, for maximum immersion and narrative consistency. That settles a real question — after 2077, some expected a camera pull-back for a sequel. CDPR's answer is no: you stay behind the eyes the whole way. For a game whose whole pitch is being inside Night City, committing fully to first-person is a statement about what kind of RPG this is.
## The rumor to flag Here's the maybe: a job listing for a Technical QA Lead named mobile devices among target platforms. Read that carefully — it's a hint, not an announcement, that Cyberpunk could stretch toward mobile someday. Treat it as a rumor until CDPR says otherwise. It's the kind of listing that sparks a hundred headlines and confirms nothing.
## The timeline, straight Orion's in pre-production, built in Unreal Engine 5 out of CD Projekt's North American studios. The studio's own math is that pre-production to release runs four to five years on average — which is why nobody serious is promising this before the back half of the decade, possibly 2030 or later. So this is a design-and-direction update, not a date. What's new and worth saying on air: first-person is locked, and the mobile whisper is exactly that — a whisper.
## Sources - VGTimes: Cyberpunk 2 news and rumors (July 2026) — https://vgtimes.com/games/cyberpunk-2/news/ - Cyberpunk 2 — Wikipedia — https://en.wikipedia.org/wiki/Cyberpunk_2

