We cover Cyberpunk every single episode, and this week the number tells the whole story. As of early July, Cyberpunk 2077 has moved 40 million copies. Co-CEO Michał Nowakowski put it plainly — 40 million shows the lasting strength of the game.
## Why that number is wild Rewind to launch. The game came out broken, got pulled from a storefront, became the punchline of the year. Most studios never recover from a start like that. CD Projekt kept patching, kept building, dropped Phantom Liberty, let the Edgerunners anime reintroduce Night City to a brand-new crowd — and turned the biggest disaster in modern gaming into one of its biggest wins. Forty million is the receipt.
## The send-off The studio's closing the book with a run of final content — the Chrome comic series wraps its last issue July 15, and there's a stream of collaborations still landing. It's a long goodbye to a game that earned every bit of the second life.
## Host lane This is exactly the kind of game the show lives for — a deep, single-player, story-first world you disappear into. The sequel, ex-'Project Orion,' is years out. So this milestone is also a marker: the first Night City chapter is basically complete, and it went out on top. If you never gave it a real run after the redemption arc, 40 million people are telling you why you should.
## Sources - ScreenRant — Cyberpunk 2077 July 2026 sales update - ScreenRant — Cyberpunk 2077 Chrome #4 July 2026 - OpenCritic — Cyberpunk 2077 returns July 2026

