Cyberpunk always gets a beat on this show, and the sequel just made a decision that tells you what kind of game it wants to be.
## The call CD Projekt Red confirmed that Project Orion — the sequel internally placeholdered as 'Cyberpunk 2' — will stay fully first-person, with no third-person cutscenes. The creative direction reasoning is immersion: keep the whole story behind the player's eyes so the presentation never breaks. Love it or not, it's a clear identity choice made early.
## Under the hood Orion is being built in Unreal Engine 5, leaving the studio's own REDengine behind after 2077. That's a big shift — it trades a familiar in-house engine for an industry-standard one, and it's why the team's been rebuilding pipelines from the ground up.
## The team The sequel is centered in CDPR's Boston hub, which has been scaling steadily — past 135 last year and aiming toward 160-plus. That's a studio staffing up for a full open-world RPG, not a quick follow-up.
## The timeline reality Don't hold your breath. Analysts expect Orion somewhere around 2030-31. This is a 'the foundation is being poured' update, not a release-date drop. But for a series that clawed its way from a broken launch to one of the great comeback stories in gaming, the direction of the next chapter matters now.
## Sources - Project Orion development update, Vortex Gaming: https://vortexgaming.io/en/postdetail/626279 - Project Orion, Cyberpunk Wiki: https://cyberpunk.fandom.com/wiki/Project_Orion - Cyberpunk 2 news, VG Times: https://vgtimes.com/games/cyberpunk-2/news/

